Role-Playing Games
Economic Games
STEM Games
Civics and Historical Games
Vocabulary-Building Games
Creative Warm-Ups
Rebus Brain Teaser Booklet
50 word riddles for fun team-based warm-ups. Shown to increase collaboration during the regular classroom period.
No rules necessary. Simply leave the booklet at a group table and watch the teams investigate and solve on their own.
Calming Fantasy Mandala Coloring Book
35 fantasy-inspired mandalas for calming coloring warm-ups. Shown to improve Persistence throughout the class day.
Testimonials
“He’s still D&D strong. Has several groups he plays with and, over the years, got his oldest brother into it, too. [He] wanted me to let you know that he leads some of his groups and he learned a lot from you.”
- Tara, Parent (SandboxEd Group)
“[He] is still in a gaming group today! He is in the early college program at Crockett. Thank you for encouraging him on his learning path!"
- Clara, Parent (SandboxEd and Entrepreneurship Groups)
“He really loved playing with you and the group! Such awesome memories he said! He mentioned getting the group back together for another session lol.”
- Tina, Parent (Entrepreneurship Group)
Behavior Policies
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We operate in a “magic
circle.” This term refers to the responsibilities and rules of play expected when a player steps into a game world. |
We dedicate the first session of every class to discussing, agreeing to and codifying a set of standards unique to each group. Democratization encourages students to uphold the honesty, fairness and community he or she helped define.
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Our core policy is constant:
cooperation is not about helping each other win, it's about helping each other play. |