Stefan began his hybrid career as an elementary educator for 7 years, during which he ran an increasingly popular Dungeons & Dragons tutoring club (read the write-up in D&D’s official magazine). He returned to school himself to advance his knowledge of game design and development, combining his passions to found UnboxEd in 2021. He develops the curriculum for UnboxEd’s classes as well as curates and modifies all games used in the program.
AMANDA WIESE Treasurer and Legal
Amanda is a nonprofit consultant who has worked with hundreds of nonprofits and community partners nationwide. She spent over a decade in the community development sector with Habitat for Humanity International, focusing on helping organizations strengthen their leadership and management skills, creating realistic long-term strategic plans, developing sustainable neighborhood revitalization strategies and ensuring community engagement. As a trainer, facilitator, and executive advisor she specializes in business process improvement, crisis management, operational/business planning and marketing.
EMILY MUNOZ Secretary and Marketing
Emily is a mission-driven professional focused on creating a world in which everyone is safe, supported, and belongs. By day she leverages her background in communication, technology, and social change to lead Safety Policy Programs and Partnerships focused on preventing human exploitation on Meta platforms. Outside of her day job she leads Meta’s Women Employee Resource Group and consults small businesses and non-profits on their marketing and social change strategies. As secretary and marketing lead Emily helps UnboxEd spread the word about our work and keeps our operational affairs organized.
Felix Maples Instructor
The one memory I tie closest to realizing that dream jobs were obtainable to me, was the D&D program Stefan ran in my elementary school [over ten years ago!]. I feel like D&D is the biggest reason I got into writing books as an adult. I had given up because I felt it was too far of a dream to achieve. So when I come into the world of education, I think that I am unique in my experience being on the other side of the program. I want the kids I work with to realize that the things they experience in the game can be applied to real life. They can be so much more than the path they are expected to follow.
Alex Blakeney Instructor
I was destined to work with board games since before I was born. My parents met playing Bridge at Rice University, and have been a part of family gatherings ever since. As someone who grew up in the digital age, I have often found technology isolating and needed the fun and socialization that board games provide. My goal with TAG is to provide the space that I wish I had as a child, an alternative to video games.