• ABOUT
    • Gallery
    • Our Team
    • FAQ
  • IMPACT
    • D&D Destinations
    • GroBlox
    • Guiding Principles
  • DONATE
    • Volunteer
  • PRODUCTS
    • Educational Games
    • EntrepreNewbies
    • CLASSES >
      • Box Humana
      • SEL Storytelling
      • STEM
      • Living History
  • NEWSLETTER
UnboxEd Afterschool Program
  • ABOUT
    • Gallery
    • Our Team
    • FAQ
  • IMPACT
    • D&D Destinations
    • GroBlox
    • Guiding Principles
  • DONATE
    • Volunteer
  • PRODUCTS
    • Educational Games
    • EntrepreNewbies
    • CLASSES >
      • Box Humana
      • SEL Storytelling
      • STEM
      • Living History
  • NEWSLETTER

Tactile Games Designed to Engage Learning

Economic Games

Flip or Flop - Soccer Clubs, an investing game

Flip or Flop is a game where up to 6 students take on the role of investors, bidding on soccer clubs to trade for profit in the second round of the game. The game exercises problem-solving, comparing, planning, and numeracy.



Standards Covered

Cause and Effect, Multiplication and Multiples, Market Cycles, Free Markets, Return on Investment, Risk Management, Opportunity Cost



  • What You GetRules
  • Pre- and Post-Game Lesson Prompts
  • 30 Cards featuring Major Soccer Clubs, 30 Point Cards
  • 60 $1 bid tokens
Shop

Flip or Flop, an investing game

Flip or Flop is a game where up to 6 students take on the role of investors, bidding on real companies to trade for profit in the second round of the game. The game exercises problem-solving, comparing, planning, and numeracy.



Standards Covered

Cause and Effect, Multiplication and Multiples, Market Cycles, Free Markets, Return on Investment, Risk Management, Opportunity Cost



What You Get

  • Rules
  • Pre- and Post-Game Lesson Prompts
  • 30 Stock Cards, 30 Point Cards
  • 60 $1 bid tokens


Shop

Flip or Flop - Periodic Elements, an investing game

Flip or Flop is a game where up to 6 students take on the role of investors, bidding on soccer clubs to trade for profit in the second round of the game. The game exercises problem-solving, comparing, planning, and numeracy.


Standards Covered

Cause and Effect, Multiplication and Multiples, Market Cycles, Free Markets, Return on Investment, Risk Management, Opportunity Cost


What You Get

  • Rules
  • Pre- and Post-Game Lesson Prompts
  • 30 Cards featuring Element information, 30 Point Cards
  • 60 $1 bid tokens


Shop

Succession, a boardroom brawl game

Coming Soon

Shop

Marky Market, a free market game

Shop

Trading Floor, an investing game

Shop

STEM Games

Math-Up Match-ups, a math and logic game

Shop

King of the Hill - Video Game Heroes, a logic and programming game

Shop

King of the Hill - Soccer Clubs, a logic and programming game

Shop

Civics and Historical Games

Pork Barrel, a negotiation and policy game

Shop

Bloat, a civic negotiation game

Shop

Endgame, a political deduction game

Shop

Quo POTUS, an election and campaign game

Shop

Gerrymeander, a gerrymandering game

Shop

Not It!, a presidential succession game

Not It! is a game where up to 6 students strategically play cards that will guard them from collecting unwanted cards in return. The cards are themed to simulate the order of Presidential Succession and teach the intersections of the 3 branches of government.


The game exercises problem-solving, planning, numeracy, and historical literacy.


Standards Covered
  • Vocabulary
  • Summarizing
  • Inferencing
  • Classifying
  • Branches of Government
  • Presidential Succession


What You Get
  • Rules
  • Pre- and Post-Game Lesson Prompts
  • 48 Cards, 1 - 8 in 6 colors
Shop

Vocabulary-Building Games

Treasure Hunters, a sly clue-giving game

Shop

Get Those Gears Turning, a creative synonym game

Shop

Keep Answers Weird, a creative clue-giving game

Shop

Creative Warm-Ups

Rebus Brain Teaser Booklet

50 word riddles for fun team-based warm-ups. Shown to increase collaboration during the regular classroom period.


No rules necessary. Simply leave the booklet at a group table and watch the teams investigate and solve on their own.

Shop

Calming Fantasy Mandala Coloring Book

35 fantasy-inspired mandalas for calming coloring warm-ups. Shown to improve Persistence throughout the class day.

Shop

Testimonials


​
​​“He’s still D&D strong. Has several groups he plays with and, over the years, got his oldest brother into it, too. [He] wanted me to let you know that he leads some of his groups and he learned a lot from you.”

  - Tara, Parent (SandboxEd Group)

“[He] is still in a gaming group today! He is in the early college program at Crockett. Thank you for encouraging him on his learning path!"
 - Clara, Parent (SandboxEd and Entrepreneurship Groups)

“He really loved playing with you and the group! Such awesome memories he said! He mentioned getting the group back together for another session lol.”
- Tina, Parent (Entrepreneurship Group)

Behavior Policies

We operate in a “magic
circle.” This term refers to the responsibilities and rules of play expected when a player steps into    a game world.
​
We dedicate the first session of every class to discussing, agreeing to and codifying a set of standards unique to each group. Democratization encourages students to uphold the honesty, fairness and community he or she helped define.


Our core policy is constant:
​cooperation is not about helping each other win, it's about helping each other play.

    Subscribe to our once-monthly newsletter

Submit

    Contact or Volunteer

Submit

    Enroll Your School
    ​

Submit
Picture
  • ABOUT
    • Gallery
    • Our Team
    • FAQ
  • IMPACT
    • D&D Destinations
    • GroBlox
    • Guiding Principles
  • DONATE
    • Volunteer
  • PRODUCTS
    • Educational Games
    • EntrepreNewbies
    • CLASSES >
      • Box Humana
      • SEL Storytelling
      • STEM
      • Living History
  • NEWSLETTER